Crab, Coconut CR 1/2
XP 200
N Small vermin (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +4
AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +1, Will +0
Immune mind-affecting effects
Speed 30 ft., swim 20 ft.
Melee 2 claws +0 (1d3 plus grab)
Special Attacks constrict (1d3)
Str 11, Dex 15, Con 12, Int â, Wis 10, Cha 2
Base Atk +0; CMB -1 (+3 grapple); CMD 10 (22 vs. trip)
Skills Perception +4, Swim +8; Racial Modifiers +4 Perception
SQ water dependency
Coconut crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a coconut crab runs the risk of suffocation, as if it were drowning.